![]() Success means getting a minimum of rolandos to the finish, but be careful: Just brushing a shadow creature means curtains for your friends. GIZMOS GALORE: Addressing you as “Finger,” rolandos politely ask you to trigger springs, push buttons, spin windmills, or set bombs to help them on their way. Many levels require you to escort the kingdom’s royalty to safety, pushing the sleeping king or corralling the hyperactive prince. Tilt to roll one or more rolandos, and swipe to jump. ![]() THAT’S HOW I ROLL: Rolando’s controls are easy to master, and the game’s a natural for the iPhone’s motion detector. Just don’t let the high cuteness rating lull you the game starts gently, but each level (36 in all) presents ever more complex puzzles to test your phone-tilting dexterity. Rolando drips with adorability, from the personable rolandos to the groovy breakbeat soundtrack. Tilt to roll rolandos through obstacles and avoid menacing shadow creatures. It’s up to you to save the cartoon world of Rolandoland and its rolypoly residents. Tackle some sports, pick a fight in a combat game, then finish on a high note, taking wing with a flight simulation. or control a person, a city, or the whole galaxy with a strategy game. Settle into a high-stakes seat at the gambling tables. You’ll start off with action-packed arcade games before cooling down with some mind-bending puzzles. But with so many choices, it’s tough to find the best games. That means there’s no shortage of fun, casual games to enjoy in bites of a few minutes at a time. While iPhone can’t compare to the gameplay (or battery life) of portable game devices from the likes of Nintendo and Sony, it has a far larger library than its console counterparts, with most titles available for less than five bucks. Its limited but intuitive controls-the touch screen and motion detector-make iPhone games accessible to everyone, but fresh enough to grab seasoned gamers. And it’s no wonder: the iPhone is a fun, quirky, and genuinely delightful gaming device. Games dominate, accounting for three quarters of the most popular paid downloads since the store opened. "If you are a developer and have an application in the App Store you should quickly request Apple to remove the apps of your competition, before someone else requests to remove you! I don’t believe this can get any more absurd, but this is exactly where this reasoning is getting us."Ĭodeminion is looking to resolve the issue, but in the meantime you can check out the full and frank story over on the company's blog.Even a quick peek at the App Store’s numbers reveals that Apple’s online emporium is more arcade than office. " Apple stands by its decision this will create a dangerous precedence," Biedrzycki concludes. "After all if you were to decide whether your direct competition will be allowed to sell products or not, would you allow them? Talk about unfair competition."Īlthough Biedrzycki happily admits that on other platforms, Luxor is the dominant force in the marble popping game genre, the fact that Stoneloops! made it to iPhone first reversed the two games' fortunes, and made the newcomer the popular choice for App Store shoppers - prompting the complaint. "Of course MumboJumbo replied that they still want StoneLoops! removed," says Biedrzycki, clearly perturbed but in good humour. Maciej Biedrzycki, one of the makers of marble popping game Stoneloops! of Jurassica has been blogging about the game's woes after it was suddenly removed from the App Store.Īpparently, the reason is a complaint from MumboJumbo, creator of similar title Luxor.īiedrzycki says it wrote to Apple saying Stoneloops!, which was released after Luxor on the web, but before it on the App Store, infringed Luxor's copyright and confused customers.Ĭodeminion, the company that originally developed Stoneloops! (the iPhone version was published by Playcreek), sent a response to Apple about the issue three weeks ago and then heard nothing more about it until now.īiedrzycki also says the final decision to remove Stoneloops! wasn't made by Apple, but by MumboJumbo, after the iPhone manufacturer left it to the gaming rival to decide whether Codeminion's answers to the complaint were satisfactory.
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